[REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

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ziplock815
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by ziplock815 » Fri, 28. Apr 23, 21:30

Well, you can make a plenty of new sectors to put these nice planets :wink:

Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by Realspace » Fri, 28. Apr 23, 21:48

I can't, the universe is finished :mrgreen:

BTW, I nailed the bug. There was a missing tag in the jobs that prevented some ships to show and also Queendom's ship. Please download the patch, you just have to re-install the mini mod, not XRSGE. Under the updates tab

https://www.nexusmods.com/x4foundations/mods/507

tibononoX
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by tibononoX » Fri, 28. Apr 23, 22:45

Hello!
First of all I'd like to thank you for those really great mods, they vastly add to the immersion and everything is absolutely stunning to contemplate. That's what I've been waiting from X4 for a long time to truly enjoy it.

I don't really know where else to ask this so here I am.
I'm around 17 hours in my playthrough, with STARS, X4RGSE and REM, and quite a bunch of other mods to add to my immersion/roleplay. It's been a blast so far, and I did not encounter any gamebreaking bugs except on my first save, Terran Cadet start, where Solborn Militia in Getsu Fune III was being raided by Xenon in early game, they wiped the station and I couldn't continue the mission. It's been fine in my new current playthrough so I suppose it was seed related.

That was until now, I was doing the Escape Plan mission for the PHQ, after a good hour of traveling from sectors to sectors (love the ambiance and long trips) trying to find my way to Grand Exchange VI since I went back to Terran space after the PHQ quests starts using a taxi from one of Kuertee's mod, and I finally docked at the PHQ.
Missions says "Get to the elevator", Boso Ta tells me I don't have access and that he'll need to join my in person, and then the quest breaks here.
I'm supposed to get a direction to find Boso and escort him (or help him escape, I don't remember), but the mission marker still points to the elevator that previously triggered the dialogue, and the mission objectives only says "1 : Investigate: Grand Exchange VI Headquarters" and that's it. However, the mission descrition seems to have updated correctly.
I tried many save reloading, but the issue seems persistant. So I'm kind of stuck right now since I can't unlock the PHQ and continue this serie of quests.

I have all DLCs including Kingdom End, I updated STARS and X4RGSE to their latest version (27th of April) and I still have this issue.
How can I troubleshoot this or help you troubleshooting it, if it's even related to X4RGSE ?

Thank you in advance, also here is my save: https://easyupload.io/8ngrjf

nolo
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by nolo » Sat, 29. Apr 23, 08:02

Hoi,

trying to install Stars and X4RSGE, but running into an... issue.

I first assumed it was an installation issue, so I tried to install it via Vortex and manually. Unfortunately, it's still there.

Image

those triangles appear in some of the systems, black hole sun being one of them. In Mars, they are absent. I can't remember which system this is.

those triangles appear and disappear as I move the camera around and come with a HEFTY toll on performance

At this point I believe it's an issue with my graphics card (RX6700 XT).

any idea on how I could solve this? I really want to play with the bigger and more numerous systems

Y-llian
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by Y-llian » Sat, 29. Apr 23, 14:33

Greetings kind folks,

I have a quick question… Does Stars and X4RSGE work with VRO? I ask, since I’ve tried the REM mod, and while I really enjoy it personally, the AI struggles to handle realistic momentum and means freighters / combat doesn’t function too well.

I’m thus thinking about using VRO, does anyone else do the same - any suggestions?

Thanks kindly,
Y.

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Arsaneus
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by Arsaneus » Sat, 29. Apr 23, 17:55

nolo wrote:
Sat, 29. Apr 23, 08:02
Hoi,

trying to install Stars and X4RSGE, but running into an... issue.

I first assumed it was an installation issue, so I tried to install it via Vortex and manually. Unfortunately, it's still there.

Image

those triangles appear in some of the systems, black hole sun being one of them. In Mars, they are absent. I can't remember which system this is.

those triangles appear and disappear as I move the camera around and come with a HEFTY toll on performance

At this point I believe it's an issue with my graphics card (RX6700 XT).

any idea on how I could solve this? I really want to play with the bigger and more numerous systems
I had the same issues with the RX 6800XT. I tried all kinds of things, but in the end the only fix was a new GPU. I got the 7900XTX and the problems went away.
So it might be an issue with RDNA2 based GPUs.

I didn't even update the driver when I switched the GPU, so the new GPU was running with the same old driver and the issue was gone. (Of course I have since updated the drivers)

nolo
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by nolo » Sun, 30. Apr 23, 08:38

dang, I just bough that graphics card xD

Y-llian
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.5) - "Engines Mod" (2.2.5) - "X4RSGE" (4.11)

Post by Y-llian » Sun, 30. Apr 23, 09:33

If you’ve just bought it, it should still be under warranty. Might be worth seeing if you can get technical support.

Similarly, if you can reproduce the problem without mods, then make a post in the tech forum with your dxdiag and Vulkaninfo. I seem to recall, Ego has, in the past, highlighted issues to manufactures. E.g. when there were some issues with GTX 3080s early on…

Best
Y.

Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace » Mon, 1. May 23, 10:42

Yes VRO can be used with XRSGE and there is also another mod for VRO that increases travel speeds. About the skybox glitch, as reported by others and in the nexus, we tried many solutions. Seems related to win11 and some gf cards. In next release I've enlarged also Boron's skyboxes but not so much as I did to others. Should they be ok for those having the issue, I can quickly replace them in other sectors too
Last edited by Realspace on Tue, 2. May 23, 07:34, edited 1 time in total.

Y-llian
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Y-llian » Mon, 1. May 23, 12:13

Realspace wrote:
Mon, 1. May 23, 10:42
Yes VRO can be used and there is also another mod for VRO that increases travel speeds. About the skybox glitch, as reported by others and in the nexus, we tried many solutions. Seems related to win11 and some gf cards. In next release I've enlarged also Boron's skyboxes but not so much as I did to others. Should they be ok for those having the issue, I can quickly relpace them in other sectors too
Thank you for confirming about VRO. I just wanted to say also, that your mod work is really quite stunning. Thank you for all the hard work and having read through thread (not all, too much!) for being so responsive.

Take care.

Best
Y.

Y-llian
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Y-llian » Mon, 1. May 23, 16:01

Hello again!

Apologies for the multiple posts... I just thought I'd mention I've run into some odd bugs. And if you have a bit of time, I'd appreciate some advice on how to solve them... I started a fresh game using the 'Queen's Herald' game start... The niggles are as follows:

1. I've explored Queendom space and noticed that there are no production facilities at all - though SYs, EQ, Wharfs, Trade and defence stations are there... The AI has started to lay fresh plots but it seems odd that there wasn't any production stations seeded?
2. If you look on the map, the icons for the new BOR factory plots are tiny compared to what you'd usually expect...
3. If you look in Kingdom End III, there's a TEL Ore Mine plot being built which seems a bit wrong since they're building in BOR space? I thought other factions can only build in their own or contested space? Interestingly the factory map icon size seems, maybe, oddly too too big?? Unlike the BOR overly small ones...
4. The population of Kingdom I is still showing as zero, yet others locations that were fixed in the recent hot fix, appear to be correct still.

Image of map, showing icon sizes and TEL Ore Mine being built...
https://1drv.ms/i/s!Amwb-pepD9U6gaI7-uz ... A?e=8U22Ru

Image Kingdom End I showing zero population
https://1drv.ms/i/s!Amwb-pepD9U6gaI-y0- ... Q?e=uqjeQj

Save, in case it's useful.
https://1drv.ms/u/s!Amwb-pepD9U6gaI9L3y ... Q?e=IDSWfz

I don't have a massive amount of other mods installed but in case it's useful, they are:

Better Target Monitor
Latest VRO for 6.0
Sir Nukes API
X4 Fire and Smoke

I followed the installation instructions as outlined on Nexus, including replacement (and backup) of the KE DLC files recommended. Let me know if you need anything further...

Thanks kindly,

All the best
Y.

EDIT: (Sorry!)

5. The superhighway to Montalaar Gamma doesn't function. The attached save should have you right in front of the highway. You'll note the blue (electric?) animations aren't working and if you go through the aperture, noting happens.

Save
https://1drv.ms/u/s!Amwb-pepD9U6gaJAfb1 ... g?e=lbA1jC
Last edited by Y-llian on Mon, 1. May 23, 22:49, edited 1 time in total.

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MarcusInVR
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by MarcusInVR » Mon, 1. May 23, 19:46

Realspace wrote:
Mon, 1. May 23, 10:42
Yes VRO can be used and there is also another mod for VRO that increases travel speeds. About the skybox glitch, as reported by others and in the nexus, we tried many solutions. Seems related to win11 and some gf cards. In next release I've enlarged also Boron's skyboxes but not so much as I did to others. Should they be ok for those having the issue, I can quickly relpace them in other sectors too
My current save is with VRO.

Just for the test, I placed REM into my extensions folder and loaded my save. No change to engines at all. Travel Speed unchanged. Does not seem to play ball for me.

Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace » Tue, 2. May 23, 07:29

Of course REM and VRO are not compatible, they change the same things.

Y-llian thanks for report, in order:
1-2) is solved by the quick patch you find in the nexus, as I wrote above
3) that's probably the additional stations I add by script that seem not to respect the location I set, will remove in next release. But could be some other mod too
4) corrected in next update

iLordShade
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by iLordShade » Tue, 2. May 23, 19:08

the Stars + galaxy mod + VRO + double speed mod is quite possibly my favourite way to play now.

While I love the idea of you using realistic newton physics for ships accelerating and decelerating, its much too difficult for me to understand and play properly, and the AI suffers *INCREDIBLY* and can't handle high attention basically at all. The rest of the mods you've created? Chef's kiss, I can't really fault it.

Now if only it was compatible with other sector adding mods via compatibility patches, god. I'd actually go utterly nuts if this level of galaxy quality could be brought over to something like xpanded universe or X Universe+.

Y-llian
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Y-llian » Tue, 2. May 23, 22:05

Realspace wrote:
Tue, 2. May 23, 07:29

Y-llian thanks for report, in order:
1-2) is solved by the quick patch you find in the nexus, as I wrote above
3) that's probably the additional stations I add by script that seem not to respect the location I set, will remove in next release. But could be some other mod too
4) corrected in next update
Most kind - thank you.

Re 1-2... I've installed the quick patch for the Boron element. I removed the Boron XRSGE_Boron folder and replaced it with the similarly named folder found in the patch file. When I start a fresh game, the production stations remain missing... :( Am doing something wrong here?

Re 3-4. Much appreciated, thank you. :)

Also, please note (5) I added re the superhighway not working. I can work around it by having the relief pilot fly through it but when you fly the ship yourself, sadly, it doesn't work.

Again, thanks for all the help.

Best
Y.

Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace » Tue, 2. May 23, 23:28

Thanks for the catch. SuperHW will be corrected in next update :wink:
About Boron stations, I don't know, they spawn normally in my game. Let's see if this persists in next update

ziplock815
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by ziplock815 » Wed, 3. May 23, 01:57

Hi Realspace

Aren't there any plans to make boron planets more realistic or at least slow down their rotation? Also I'd like to ask about plots. Threre're a plenty of bug reports on nexus about pirate and other plots not working. Should I wait until you check thes bugs out or I can proceed my playthrough and not be afraid of that I'll have to start a new game...again? :lol:

P.S. In my game patch didn't work. No Queen's ship and no waypoint. MDoes it work in your game? Maybe I did something wrong? :gruebel:

Y-llian
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Y-llian » Wed, 3. May 23, 09:57

Realspace wrote:
Tue, 2. May 23, 23:28
Thanks for the catch. SuperHW will be corrected in next update :wink:
About Boron stations, I don't know, they spawn normally in my game. Let's see if this persists in next update
No problem at all... Happy to help if I can! I'll wait for the next update and try again. I might do a complete reinstall of X4 as well just to make sure nothing odd has happened to base installation.

Thanks for all your advice / help. Most kind!

Best
Y.

Realspace
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by Realspace » Wed, 3. May 23, 21:28

UPDATED:
XRSGE 4.2.6 + STARS 4.0.3
https://www.nexusmods.com/x4foundations/mods/507
XRSGE is updated with the whole package, including the XRSGE_Boron mini-mod.
The ext_03 replacement is not needed
STARS must be updated otherwise the new materials in the latest XRSGE won't be displayed.

Content:
A lot of additions, such as new lost colonies that connect to Boron space after the KE gate opens
Remade Boron space and backgrounds and planets.
Fixed many small things above mentioned.
Redone regions, SAVE is lighter than before, resources are smaller but spread so exploring is rewarding. Less fogs in general.

Please be aware that the mod is so big I can't have the time to play all missions!
It already takes me days of work to code all the buildings and arrangements and changes you see in the systems, I still have not had the time to play at least once the Boron plot, just the beginning.
Now, there could be some changes by EGO in last patch that somehow affect the missions that used to play correctly before? Maybe the packaged/lose file?
I notice that some things that work fine in my game are bugged for others. I use all LOSE FILES for my 3 mods and added this to the EXE: -prefersinglefiles
I have also added the LOOSE FILES VERSION IN THE NEXUS
New gate opening to lost colonies must be tested, they should open together with the gate to Kingdom End.

Boron systems are changed, enlarged. If you want to see the economy in place in the new map, a fresh start is needed, otherwise some of those sectors (only the new ones) will remain owner-less. Maybe the Boron will build there with time.

Can someone test the Queen's Herald start and report? It should be ok since 2.2.6, not missing the queen's ship.

There is also a report about a bug in the TOA very first quest to help out the Riptide trader being hassled by syndicate enforcers. It worked fine before, so can someone test it?

Thanks

--------------------------------

Updated REM too
version 3.2
https://www.nexusmods.com/x4foundations/mods/848
Xperimental settings to increase AI ability to stop and go...hopefully. Version to test
Last edited by Realspace on Thu, 4. May 23, 02:31, edited 1 time in total.

ziplock815
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Re: [REALSPACE MODS] Galaxy Remake: "STARS" - "Engines Mod" - "X4RSGE"

Post by ziplock815 » Thu, 4. May 23, 00:55

I"ve tested Queen's Herald mission and stil there's no waypoint. Also my game started to crash for some reason :gruebel:

Btw nice work with new sun flares, the game looks even more realistic than ever. In some ways it reminds me of X3. Nostalgia :)

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