i got again a lot of stucking ships inside station modules at the player HQ.
the stucking ships at docking ports or pathways to the docking port was fixed in version 6 already...
but it seems that the player HQ still has this problem.and it dosent matter wich station module.
iam used to place ( because of this bug ) docking ports far above the asteroide in the middle to prevent ships
stucking in it again
but it seems like that in beta 7 again ships fly on the same level of the asteroid till the station and than fly up to a docking port
while doing this, they fly into the station modules and keep stucking there
is there any workarround or solution to this problem ?
[bug ] ships stucking in station modules at player HQ
Moderator: DevNet Public Moderators
Re: [bug ] ships stucking in station modules at player HQ
You are going to need to provide a save and steps to reproduce the problem for the developers to look at.
But just out of curiosity is your station a variation on this station design ideas?
(Screenshot is from topic in the Construction forum viewtopic.php?f=195&t=457099)
Personally during testing the 7 Betas, and now that we have the new Observation modules, I flipped my docks above the rock to be the right way up again.
I found that my ships when landing would try to go above (my inverted docks) and then drill through the bottom of them to get to the inverted pad.
With docks the right way up, landing and taking off has been okay again, and now when I want to take in the view of the rock and the rest of the station, I have one of the new Observation modules installed at the end of the dock, and inverted.
The game though I also find is not handling inverted docks as well as it did in 6.2, they get confused trying to make an aproach to a dock which is not the right way up.
But just out of curiosity is your station a variation on this station design ideas?
(Screenshot is from topic in the Construction forum viewtopic.php?f=195&t=457099)
Personally during testing the 7 Betas, and now that we have the new Observation modules, I flipped my docks above the rock to be the right way up again.
I found that my ships when landing would try to go above (my inverted docks) and then drill through the bottom of them to get to the inverted pad.
With docks the right way up, landing and taking off has been okay again, and now when I want to take in the view of the rock and the rest of the station, I have one of the new Observation modules installed at the end of the dock, and inverted.
The game though I also find is not handling inverted docks as well as it did in 6.2, they get confused trying to make an aproach to a dock which is not the right way up.
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CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
Re: [bug ] ships stucking in station modules at player HQ
У меня несколько раз застревали истребители. В одном месте борны построили станцию прям напротив врат и если со скорости выйти из них то влетаешь в станцию не успевая сбросить скорость.
Но как где-то писали толи перезагрузка толи удаленность от этого места возвращает корабль. Но как быть если у тебя он 1 то тут вопрос.
Но как где-то писали толи перезагрузка толи удаленность от этого места возвращает корабль. Но как быть если у тебя он 1 то тут вопрос.