[feedback] split race overall

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Halpog
Posts: 469
Joined: Sat, 13. Feb 21, 14:09
x4

[feedback] split race overall

Post by Halpog » Mon, 6. May 24, 10:36

here are some feedback for the split race

this race is absolutly insane weak.
they have 1 destroyer that is compared to all other races totaly useless because its forced to be in fire rabnge of any other ships it attacks, and than its just 4 to 5 shots at least rom a xenon K and I
there is no way a rattlesnake can survive a 1 on 1 with a K
the split raptor is dunno how to say it but he is a total pussy :P he has so much turrets he can easy beat tons of S and M ships but attacking anyting. god forbid he flyes in the oposite direction of the target till the end of the mapo and than stands there arround....facing a K or i will end up with a big boom from the raptor.
S ships and M ships well yeah they have mostly 1 or 2 guns more than all other ships.. but they shot once or twice before they explode because they have almost 0 shields and hull compared to other S ships.

the split race, espcaly zyarth faction already got a spezial boost from the devs in the last game version but still that dosent help much . they get overruned by xenon.the whole race is getting attacked from to many sides at the same time.
since kingdom end. from the south part the borons. xenon in sektors , above them, left of them right of them.

JMCorp
Posts: 1445
Joined: Thu, 21. Apr 05, 21:48
x4

Re: [feedback] split race overall

Post by JMCorp » Mon, 6. May 24, 19:53

the rattlesnake is my favorite destroyer. i can solo the xenon I with it quite easily. in fact just this morning i took out 3 xenon K and an I battlegroup by myself. it's all about tactics.

no npc run ship should stand toe to toe with a xenon k 1v1 even if it's owned by the player. your ship should lose every time.

the raptor with no fighters should also lose quite readily to the xenon k. you give it a hundred+ fighter escort and it's a totally different ending. that being said i don't use fighters either because of how fast they get melted. they're a waste of money. i just build hundreds of destroyers. but that's not a split problem, that's an every fighter problem.

if the zyarth are getting overrun by the xenon in your game, it's because you failed. the zyarth are surrounded by xenon sectors and they need you to get your act together and get over there ASAP to help. if they were strong enough to hold off that much xenon invasion they would walk right over the rest of the factions in the game.

LaurensBER
Posts: 4
Joined: Sat, 26. Jan 13, 20:06

Re: [feedback] split race overall

Post by LaurensBER » Wed, 8. May 24, 00:04

Fighters are quite cost effective and once you can produce them yourself cost is really not an issue anyway.

20-30 cheap fighters equipped with torpedoes can do a lot of damage. If you add a carrier or auxiliary ship (you can get a cheap one for 10-15 Million) you can build a very powerful Split fleet for not a whole lot of money.

In my game the VIG do build a ton of fighters but the split seem to focus less on them. Perhaps this could use a bit of tweaking. It would be cool to have a bit more fighter combat in the game!

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